Vulkan Game Engine
Following my exploration of OpenGL, I wanted to learn more about everything rendering. Vulkan seemed the best way to do it. Check out my devlogs!
I'm Tom Evangelou! I'm a driven programmer who loves learning and tinkering with Rendering and Engine dev.
Here I've got a selection of my finest messes, along with blog posts and devlogs talking about
my experience working on them.
So stick around and have a look! If you'd like!
Still under construction!
Following my exploration of OpenGL, I wanted to learn more about everything rendering. Vulkan seemed the best way to do it. Check out my devlogs!
Starting life as a mallocator I put together in an evening, I am now exploring as much as I can regarding memory allocation and management techniques in the hope of implementing it in my Vulkan Engine!
An exciting project I have been asked to work on that I am very ready to sink my teeth into!
An entry for the 1-Bit Game Jam I was the sole programmer for! A lot of fun building some dialogue systems and overarching narrative logic stuff!
Watch this space to see my next projects!
If you wanna chat about what I'm doing, or just generally ask me whatever
feel free to reach out!.